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Our Patches & Bugfixes

Star Trek: Elite Force II

A Gate two Birds and the beautyful Sky Mod PATCH

This is the patch 1.31 for the best Single-player Modification for Star Trek: Elite Force II ever relased!

This patch is includes all patched source-files.

GBS Mod PATCH preview

This patch changes:

  • ADDED: All source files
  • FIXED: Extra size Weapons,mp_bigGunMode is now set to: setd mp_bigGunMode 0
  • FIXED: Hundred small and large lags during the Missions
  • FIXED: Romulan Soldiers base-files loading emotions set twice
  • FIXED: Map1 player orientation after the cinematic
  • FIXED: Map2 Illia Dialogs using the TED
  • FIXED: Map3 Illia gliding over the floor like a Vorlon
  • FIXED: Map3 Engineering cinematic starting with a delay
  • FIXED: Map3 Engineering cinematic skip ending with a delay
  • FIXED: Map3 After Engineering cinematic player is facing wrong direction
  • FIXED: Map3 Sabotage Cinematic Dialog spoken by $illia2 instead of $illia_prisoner
  • FIXED: Map3 Sabotage Cinematic using $cam3 instead of $cam4
  • FIXED: Map3 NPC $shaun holding a Compression-Riffe
  • FIXED: Map3 NPC $secutity1 and $security2 appearance, Weapon animation and Headwatch changed
  • ADDED: Map3 Autosave when warned by the Security
  • FIXED: Map3b No objectives inizialised
  • ADDED: Map3b Autosave before the player can get spotted
  • FIXED: Map3b When detected player gets killed very slowly by the security, mission fails now proper
  • FIXED: Map4 No objectives initialised
  • ADDED: Map4 Autosave on level start
  • ADDED: Map4 Autosave before Transport Out sequence
  • FIXED: Map4 Illia gliding over the floor like a Vorlon
  • FIXED: Map4 Showergirl taking a shower with a Starfleet Uniform
  • ADDED: Map5 Autosave on level start
  • ADDED: Map5 Illia Exit Shuttle sequence Emotion Anger
  • ADDED: Map5 Illia Exit Shuttle sequence Animation wtf
  • FIXED: Map5 Illia Exit Shuttle sequence doors making abnormal much noise
  • FIXED: Map6 No objectives initialised
  • ADDED: Map6 Autosave on level start
  • FIXED: Map6 Player can see the level from his own camera before the cinematic starts
  • ADDED: Map6 Bat'leth on the level for the player to pick-up
  • FIXED: Map6 changed brightness level on Stevens for cinematic
  • FIXED: Map6 changed brightness level on Illia for cinematic
  • FIXED: Map6 cinematic new transport vessel
  • ADDED: Map7 Autosave on level start
  • FIXED: Map7 Player visible during Intro cinematic
  • FIXED: Map7 changed brightness level on both Warbirds
  • FIXED: Map7 changed brightness level on Illia
  • ADDED: Map8 Autosave on level start
  • FIXED: Map8 Player visible during Intro cinematic
  • ADDED: Map9 Autosave on level start
  • FIXED: Map9 Player not facing the door on spawn
  • ADDED: Map9 Autosave when unlocked door
  • FIXED: Map9 Illia gliding over the floor like a Vorlon

If you don't have the GBS Mod you can find the latest version in our Alien Stuff section, the latest relase includes already this patch!

Visit the Mod-Profile on Moddb.com Engage!

DOWNLOAD THE PATCH 1.31: modDB.com | HaZardModding

RPG Academy Update/Patch

This is the first patch for Oberlerchner123s Single-player to RPG Multi-player map convert rpg_academy

rpg_academy PATCH preview

This patch is not supported by Oberlerchner123, it will replace the compiled level file (BSP) and sound-file (snd), you will be still able to play on servers with the un-patched version.

This patch fixes:

  • Server Model/Animation cache overload
  • All spawnspots being at one location
  • The door leading into a death-end corridor is now locked
  • Environmental sound problems
  • Reduced network lag
  • All blocking Clips, in the Garden and the interiors, this includes all chairs

You can find more details about the RPG Academy in our Alien Stuff section.

DOWNLOAD the patch: HaZardModding

RPG_Enterprise-E - Patch 1.1 (Alpha)

The second patch for GSIO his stunning Enterprise E rebuild.

The patch includes:

Enterprise E PATCH preview
  • The Patch 1.0
  • Turbolift script has been upgraded, you need to be inside of the Turbolift to travel with it.
  • Turbolift Hud has been added (phase 1 of 2)
  • Misspellings have been corrected.
  • Viewscreen On/off Trigger added at the OPS
  • Added a Shuttle (notsolid) at Deck 7b
  • The HZM Lcars ST-X Health Hud is now included
  • Included PSD source files for the included huds
  • Included a scenario example. Voyager and Enterprise are defending Earth, against a Borg Sphere
  • Turbolifts are now Working, you can access all decks now without cheats
  • Added Info at the Armory when ever you pickup or drop a weapon
  • Replaced the static Laptop in the Ready Room with a interactive Laptop
  • Added Physics Vars for Gravity and MoveSpeed
  • Added a routine to unarm the players, take the ugly Voyager Phaser away from them and equip them with the Phaser-STX and Tricorder-STX
  • Ready Room Door is now Usable and no longer locked
  • Static Viewscreen SkyModel Covered with a 'script_model' equivalent, targetnamed '$viewscreenSky'
  • Edited the MNI-file to allow voting this map at all save game Modes in Multiplayer via Menu

You can find the RPG Enterprise E in our Alien Stuff section.

DOWNLOAD the patch: effiles.com | HaZardModding

Überradiant Fix

It fixes stock game bugs creating Error Messages.

Uberradiant fix preview

This fix does not change the game-play or any else aspects of the game, it does only patch Game and Level-Editor problems.

This small fix will make the radiant run little more stable, reduce the Error-Messages print into the game console.

It makes the life of every Modder easier by reducing the Error-Messages on game start.

This is a useful package for every Mapper, Modder and Server Hoster.

DOWNLOAD the fix: modDB.com | effiles.com | HaZardModding

CTF Faceoff 4 Fix

This Bugfix fixes the trigger_hurt problem on the Bottom of the map. Sometimes Players did get stuck at the bottom on the map, and they couden't get up again.

DOWNLOAD the fix: | effiles.com | HaZardModding

Get CTF Faceoff 4 - If you don't have the map already you can grab it here, you need it for the patch to work: effiles.com

Invisible Romulan Shuttle Fix

Makes the Shuttle visible on M11

Uberradiant fix preview

This bug was shipped with the patch 1.1, while the Romulan shuttle is visible in the original PC-Relase version 1.0 it was accidently turned invisible with the patch 1.1

Some changes and the following recompile on the first level of the Romulan Installation Mission caused this bug

DOWNLOAD the fix: | effiles.com | HaZardModding